Increases resistance to damage from falling temporarily. Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.
Lineage 2 Raids Tutorialby Spudnik
yay a guidebook on how to raid intelligently and how not to perish doing it.
lvl 20-28 you neeeeeeeeeeeeeeeeeed only 1 party of about 6. doesnt matter if they dont hit hard or possess the greatest equipment. these low level bosses are simple to get down and need little strategy.
as with every raid manager, the strategy is definitely to hunt the minions first, and when they are long gone, u look the employer. for the low level raid bosses (RB'h) you require a mixture of the following:
1 elven/darkish elven/human being dark night. this person MUST have got the “hate” ability
1-2 healer preferably a cleric.
3-4 damage dealers of any other type. dwarves included.
1-2 healer preferably a cleric.
3-4 damage dealers of any other type. dwarves included.
make certain all the melee fighters have got soulshots, and the healers have blessed spiritshots. create certain they make use of them.
about level 28 your raid grp will require to get larger. you will need the sticking with:
2 elven/dark elven/human being knight. this person MUST have the “hate” ability
1-2 healer preferably a cleric.
5-6 damage sellers of any additional kind. dwarves are usually acceptable just if they are usually NOT using duals. move with 3archers/2nukers or if you desire to have all melee grp, get orcs and people by the handful.
1-2 healer preferably a cleric.
5-6 damage sellers of any additional kind. dwarves are usually acceptable just if they are usually NOT using duals. move with 3archers/2nukers or if you desire to have all melee grp, get orcs and people by the handful.
again at 35 your raid will need today to possess 2 groupings and to end up being co-ordinated. same setup as just before but doubly so.
after lvl 40 your raid will get extremely challenging if not really all people are above 40 and have got completed their 2nchemical class move quest and have at least SOME skills of their course.
around degree 50 your raid will obtain bigger again, needing 3 groupings of the exact same set up at the least. some particular bosses need up to 6 groups at level 50 to get them down in under 10 minutes.
beyond that you are searching at an clan-wide / ally-wide raid.
right now for some technique:
we obtained the elven/darkelven/human knights for a reason; that is definitely, they have the “hate” skill. this allows the dark night to let the raid boss only strike him and none of them of the rest of the team irrespective (to some level) of the damage dealt. once the dark night has utilized this ability, wait until 4-5 hits have been treated by him before the healer starts to cure or the rest of the team attacks. this will 85% ensure your tank to hold the interest of the mob. this can be called “tanking”.
once your minions are gone after that begins the fight with the older boss. swing apart. everyone must hit the boss today. this will get the manager down faster. almost all raid employers level 20-28 can be used down in 10-20 moments with a small number of individuals. after that if you nevertheless wish to consider it down quick you will need the above mentioned requirements to be exceeded. we.at the. where i stated 2 organizations for degree 35 employer, bring 3 groupings. the just disadvantage this poses is usually in the looting of the employer. where all bosses give enormous exp and sp on their dying, they may only fall 1-3 products and just rarely do you get a employer that shoots out 10-15 products on dying. so bigger organizations can be disadvantageous for the lower fall rated employers.
wish you find this helpful. there isnt much right here i find out, but it should provide you a start.
Stat Adjustmentsedit
- Increase Accuracy between +0.4 and +3.0
- Boost CP Recuperation between +0.1 and +0.8
- Boost Critical between +4.9 and +32.7
- Increase Dodge between +0.4 and +3.0
- Raise Recuperation between +0.1 and +0.8
- Raise Meters. Atk. between +2.5 +28.2
- Boost Maximum CP between +19.2 and +214.9
- Increase Maximum HP between +12.7 and +155.9
- Raise Optimum MP between +6.1 and +115.1
- Boost M. Def. between +4 and +30.8
- Boost MP Recovery between +0.1 and +0.4
- Raise G. Atk. between +2.2 and +24.2
- Increase G. Def. between +5.1 and +38.2
- Raise Scam +1
- Raise INT +1
- Boost MEN +1
- Raise STR +1
Passives Skillsedit
- Decreases the magic MP usage price.
- Decreases the MP usage price for all abilities.
- Lowers the ability MP intake price.
- Lowers the melody/dance skill MP intake price.
- Increases precision.
- Raises critical assault rate.
- Boosts evasion.
- Raises lung capability.
- Boosts Lung Capability.
- Increases M. Atk.
- Increases M. Def.
- Boosts P. Atk.
- Boosts P. Def.
- Increases PVP P. Atk.
- Boosts the ability to reveal some of the damage you incurred back to the foe. Excludes damage by skill or long-range assaults.
- Raises the critical attack rate of miraculous episodes.
- Boosts the effect of HP recovery magic.
- Increases the height from which you can leap without sustaining damage.
- Boosts the strength of HP recovery magic.
- Increases the recharge recovery rate of MP.
- Increases the tool weight restriction by 2 periods.
- Increases opposition to damage from falling.
Dynamic Skillsedit
- Absorbs HP.
- Allows you to reveal some of the damage you sustained back to the enemy for a particular quantity of time. Excludes damage from ability or remote attacks.
- Assaults by tossing a boulder.
- Uses up up the enemy's MP.
- Decreases all skill MP intake rates temporarily.
- Decreases all skill re-use times in the short term.
- Lowers a target's urge to strike.
- Lowers the miracle MP intake rate temporarily.
- Lowers the magic re-use period temporarily.
- Decreases the opposition's PVP G. Atk. briefly.
- Decreases the ability MP intake rate in the short term.
- Lowers the skill re-use time in the short term.
- Decreases the track/dance skill MP usage rate temporarily.
- Decreases the tune/dance ability re-use time temporarily.
- Lowers the focus on's urge to assault.
- Detonates a fireball by compressing the air flow around the caster.
- Ignites a firecracker.
- Ignites a large firecracker.
- Boosts Accuracy briefly.
- Increases Dodge in the short term.
- Boosts M. Atk. temporarily.
- Boosts M. Def. in the short term.
- Increases P. Atk. in the short term.
- Raises P. Def. briefly.
- Raises PVP P. Atk. briefly.
- Boosts resistance to damage from falling in the short term.
- Boosts the capability to restore some Horsepower from the damage caused on an enemy temporarily. Excludes damage by skill or long-range attacks.
- Increases the chance of a essential attack briefly.
- Boosts the critical attack price of miraculous attacks in the short term.
- Improves the effectiveness of HP recovery magic temporarily.
- Improves the optimum CP briefly.
- Raises the maximum HP briefly.
- Boosts the optimum HP in the short term and restores HP by the enhanced quantity.
- Increases the maximum MP briefly.
- Raises the energy of HP recovery magic briefly.
- Raises the recharge recover price of MP.
- Improves the recharge recuperation rate of MP.
- Increases the target's urge to strike.
- Inflicts a darkish attack.
- Inflicts a dark strike in the form of a parabola.
- Inflicts a elementally questioned attack.
- Inflicts a elementally questioned attack in the form of a parabola.
- Inflicts a flaming strike.
- Inflicts a flaming attack in the form of a parabola.
- Inflicts a gusting strike.
- Inflicts a gusting strike in the form of a parabola.
- Inflicts an earthen attack strike.
- Inflicts an earthen attack assault in the shape of a parabola.
- Inflicts a sacred assault.
- Inflicts a sacred strike in the form of a parabola.
- Inflicts a water-type attack.
- Inflicts a water-type strike in the form of a parabola.
- Inflicts damage by throwing a boulder.
- Immediately restores your HP.
- Starts a darkish assault.
- Launches a sacred attack.
- Briefly becomes invincible.
- Briefly frightens the target, leading to him to flee.
- Opens doors and prize boxes with a particular possibility.Requires Keys of a Thief.
- Play songs for a short length of time.
- Places the challenger's thoughts at serenity and erases the wish to strike.
- Regenerates MP.
- Gets rid of the focus on.
- Restores CP.
- Restores your own CP.
- Resurrects a corpse.
- Teleports celebration people to a village. Cannot be used in a specifically designated place such as the GM Appointment Assistance.
- Teleports the caster to a community. Cannot be used in a specifically designated location like as the GM Assessment Service.
- Teleports to a village regardless of period. Cannot end up being utilized in a particularly designated place like as the GM Appointment Support.
- Temporarily pads all of the focus on's actual physical/magic abilities.
- Temporarily obstructions a monster's pre-emptive attack. Fighting ability significantly reduces while in impact.
- Temporarily obstructions the focus on's secret skills.
- In the short term causes a focus on to bleed intensely.
- Briefly reduces a focus on's Atk. Spd.
- Briefly decreases a target's acceleration.
- In the short term keeps the focus on. The target cannot be impacted by any additional hold attacks while the impact lasts.
- In the short term Increases the length you can leap without preserving damage.
- Briefly Improves your head size.
- Briefly Boosts your lung capacity.
- In the short term paralyzes a target.
- In the short term petrifies the focus on.
- In the short term poisons the focus on.
- Temporarily places the focus on to sleep. The target cannot be impacted by any extra sleep episodes while the impact endures.
- Briefly resist damage from falls.
- Temporarily stuns the target.
- Unleashes a common strike and briefly reduces your magic attack strength during PvP.
Chance Abilitiesedit
Offers a opportunity to:
- Block all of the actual/magic abilities of the target that inflicts damage on you with a certain probability.
- Block the magic skills of the focus on that inflicts damage on you with a certain probability.
- Decrease the Atk. Spd. of the target that inflicts damage on you with a specific possibility.
- Reduce the PVP G. Atk. of the focus on that inflicts damage on you with a certain probability.
- Reduce the swiftness of the focus on that inflicts damage on you with a specific possibility.
- Lowers the desire to fight of the focus on that inflicts damage on you with a certain possibility.
- Hold a focus on that problems you. The target cannot end up being impacted by any extra hold assaults while the effect can last.
- Boost precision with a certain possibility when damage is usually sustained.
- Raise critical assault rate of miraculous assaults with a specific probability when damage is usually sustained.
- Raise critical assault rate with a particular possibility when damage will be sustained.
- Increase evasion with a specific possibility when damage is certainly sustained.
- Boost Michael. Atk. with a certain probability when damage is usually incurred.
- Increase M. Def. with a particular possibility when damage is certainly incurred.
- Raise optimum CP with a certain possibility when damage is sustained.
- Increase maximum HP with a specific possibility when damage will be incurred.
- Increase maximum MP with a specific possibility when damage can be sustained.
- Increase G. Atk. with a certain possibility when damage is definitely sustained.
- Raise G. Def. with a specific possibility when damage will be incurred.
- Increase PVP P. Atk. with a specific probability when damage will be sustained.
- Raise recovery rate when receiving HP recuperation miracle with a particular possibility after damage will be sustained.
- Raise recovery rate when receiving MP recuperation magic with a particular possibility after damage is certainly sustained.
- Momentarily obstructions all of the focus on's physical and miraculous skills during a essential attack.
- Briefly obstructions all of the target's bodily and secret skills during a miraculous attack.
- Briefly hindrances all of the target's actual and secret skills during a bodily assault.
- Momentarily pads the focus on's secret skill during a vital assault.
- Briefly blocks the target's miraculous skill during a secret strike.
- Momentarily blocks the target's secret skill during a bodily strike.
- Momentarily burns up up the focus on's MP during a vital assault.
- Briefly uses up up the focus on's MP during a miraculous strike.
- Momentarily uses up up the focus on's MP during a actual strike.
- Momentarily leads to the focus on to bleed during a critical assault.
- Briefly causes the focus on to bleed during a miraculous strike.
- Briefly leads to the target to bleed during a actual attack.
- Momentarily decreases a focus on's Atk. Spd. during a essential strike.
- Briefly reduces a focus on's Atk. Spd. during a secret strike.
- Briefly decreases a focus on's Atk. Spd. during a physical assault.
- Momentarily reduces a focus on's rate during a important assault.
- Briefly reduces a target's speed during a actual strike.
- Briefly decreases the target's rate during a magic attack. Intensity 3.
- Briefly frightens the target during a vital strike.
- Briefly frightens the target, leading to him to flee during a miraculous assault.
- Briefly frightens the focus on, leading to him to flee during a actual strike.
- Momentarily retains the target during a essential assault. The focus on cannot be affected by any additional hold assaults while the effect can last.
- Momentarily holds the target during a magic assault. The focus on cannot be affected by any extra hold episodes while the effect continues.
- Momentarily keeps the focus on during a physical assault. The focus on cannot become impacted by any additional hold assaults while the effect can last.
- Briefly paralyzes the target during a crucial attack.
- Briefly paralyzes the focus on during a miraculous strike.
- Briefly paralyzes the target during a bodily assault.
- Briefly petrifies the focus on during a crucial attack.
- Momentarily petrifies the focus on during a miraculous strike.
- Momentarily petrifies the focus on during a actual assault.
- Momentarily poisons the target during a essential assault.
- Momentarily poisons the target during a miraculous assault.
- Momentarily poisons the focus on during a actual physical strike.
- Briefly places the target to sleep during a vital strike.The focus on cannot be impacted by any additional sleep assaults while the impact will last.
- Briefly places the target to sleep during a miraculous attack. The focus on cannot be impacted by any additional sleep assaults while the impact will last.
- Momentarily places the target to rest during a physical attack. The target cannot be impacted by any additional sleep attacks while the effect lasts.
- Momentarily stuns the focus on during a vital assault.
- Briefly stuns the focus on during a miraculous assault.
- Briefly stuns the focus on during a actual attack.
- Paralyze a target that damages you.
- Petrify a focus on that problems you.
- Poison a target that problems you.
- Regenerates CP with a particular probability when damage is usually incurred.
- Regenerates MP with a specific possibility when damage is certainly sustained.
- Rest a target that damages you.
- Rest a target that problems you. The focus on cannot be affected by any additional sleep episodes while the impact endures.
- Stun a target that damages you.
- Briefly decreases a focus on's rate during a vital strike.
- In the short term reduces a focus on's speed during a actual assault.
- Briefly reduces a focus on's urge to assault during a essential assault.
- Temporarily reduces a focus on's urge to attack during a actual physical attack.
- Temporarily reduces the focus on's rate during a secret attack. Strength 3.
- Briefly increases the target's urge to strike during a vital assault.
- In the short term raises the target's urge to strike during a bodily attack.
- In the short term provokes a focus on to assault during a crucial attack.
- Temporarily provokes a focus on to assault during a actual attack.
- Toss the target that inflicts damage on you into a condition of fearfulness and causes him to flee with a certain possibility.
Responses